League of Legends Patch 8.17: Balance changes, New Skins Bugfixes and more
Nunu & Willump Rework
Video Patch 8.17 highlights posted.
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Let us all welcome Nunu & Willump, the Boy and His Yeti will start their adventure in patch 8.17!
Champion Balance & Changes
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Attack range increased. ATTACK RANGE 575 ⇒ 625
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R - Tempered Fate cooldown decreased.
COOLDOWN 130/110/90 seconds ⇒ 110/95/80 seconds
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E - Bladework crit damage on second attack increased at early ranks.
CRIT DAMAGE ON SECOND ATTACK 140/155/170/185/200% ⇒ 160/170/180/190/200%
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Q - Decisive Strike damage decreased at later ranks.
BASE DAMAGE 30/65/100/135/170 ⇒ 30/60/90/120/150
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Q - Bladesurge damage bonus to minions increased.
INCREASED DAMAGE TO MINIONS 70% ⇒ 100%
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R - Riftwalk cooldown decreased at early ranks.
COOLDOWN 6/4/2 seconds ⇒ 5/3.5/2 seconds
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E - Shadow Step duration increased early. Shadow E movement speed increased.
DURATION 5/6/7/8/9 seconds ⇒ 7/7.5/8/8.5/9 seconds
SHADOW ASSASSIN BONUS MOVEMENT SPEED 70% ⇒ 80%
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W - Meditate cooldown decreased; damage reduction increased early.
COOLDOWN 35 seconds ⇒ 28 seconds
DAMAGE REDUCTION 50/55/60/65/70% ⇒ 60/62.5/65/67.5/70%
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R - Thrill of the Hunt cooldown decreased early.
COOLDOWN 130/100/70 seconds ⇒ 110/90/70 seconds
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Adaptive damage now defaults to physical.
ADAPTIVE DAMAGE Now defaults to physical if Taric has no bonus attack damage or ability power
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Base health decreased; health growth increased.
Base Stats: HEALTH 549 ⇒ 499, HEALTH GROWTH 86 ⇒ 89
Riot Games |
Now has level 1 bonus attack speed.
Base Stats: BONUS ATTACK SPEED AT LEVEL 1 0% ⇒ 8%
Riot Games |
Mist Walker damage decreased.
Mist Walkers:
ATTACK DAMAGE GROWTH (LEVELS 2-7) 3 ⇒ 1
ATTACK DAMAGE GROWTH (LEVELS 8-13) 5 ⇒ 6
ATTACK DAMAGE GROWTH (LEVELS 14+) 10 ⇒ 11
ITEMS
STORMRAZOR
Guaranteed crit damage decreased below 30% crit. Attack speed increased and attack damage decreased.
CRITICAL STRIKE MODIFIER 160-200% (at 0-30% crit chance) ⇒ 140-200% (at 0-30% crit chance)
ATTACK SPEED 25% ⇒ 35%
ATTACK DAMAGE 65 ⇒ 60
DUSKBLADE
Proc damage decreased. Attack damage increased.
PROC DAMAGE 30-200 (at levels 1-18) ⇒ 30-150 damage (at levels 1-18)
LETHALITY 18 ⇒ 21
SUMMONER SPELLS
Changed a service related to summoner spell configuration. If you haven’t played a particular queue in a couple of months, your summoner spells in that queue may reset to Heal/Ghost. Just a heads up!
BUGFIXES
Fixed a bug where Phantom Dancer’s Spectral Waltz passive would sometimes not trigger
Fixed a bug where Akali’s R - Perfect Execution dealt damage to all opponents based on the health of the last enemy struck, rather than calculating damage individually for each
Maokai R - Nature’s Grasp’s sfx now correctly line up with the ability’s duration.
Fixed a bug where ranged attacks and targeted projectiles would have their VFX appear from the champion’s last seen location, if they were not currently in vision
Deep Sea Nami no longer leaves her spine behind while moving during her recall animation.
UPCOMING SKINS & CHROMAS
The following skins will be released this patch. Grab the League Displays app for full-res splash!
Urgot High Noon
Thresh High Noon
Lucian High Noon
Immortal Journey Irelia
Immortal Journey Talon
The following chromas will be released this patch:
Dragon Fist Lee Sin
High Noon Thresh
High Noon Urgot
Immortal Journey Talon
Immortal Journey Irelia
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